﻿using UnityEngine;

namespace Core.Platform
{
    /// <summary>
    /// 原生平台（IOS）
    /// </summary>
    public class IOSPlatform : Component, IAwake, IPlatform
    {
        public void Awake()
        {
        }

        public override void Dispose()
        {
            if (IsDisposed) return;
            base.Dispose();
        }

        public void Exit()
        {
            Application.Quit();

        }
    }
}
